Internet Gaming Disorder Scale – Short Form (IGDS9-SF)

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The IGDS9-SF is a 9-item self-report tool that assesses the severity of Internet Gaming Disorder (IGD) symptoms based on the DSM-5 criteria. It is widely used to screen for problematic gaming behavior and support early identification of gaming-related functional impairment.

Recommended Frequency: Use at intake or when gaming-related impairment is suspected. Reassess every 3–6 months if monitoring symptom severity or treatment progress.

About the IGDS9-SF

Developed by Pontes and Griffiths (2015), the IGDS9-SF is grounded in the DSM-5’s proposed criteria for Internet Gaming Disorder. It captures psychological dependence, loss of control, preoccupation, withdrawal, and negative consequences of excessive gaming. Each item corresponds to one of the nine DSM-5 criteria for IGD.

The IGDS9-SF has been validated internationally and is suitable for use in both clinical and research contexts, including adolescent and adult populations.

Psychometric Properties

The IGDS9-SF has demonstrated strong psychometric validity, including:

  • Internal consistency: Cronbach’s α = 0.88–0.91
  • Unidimensional factor structure
  • Correlates strongly with depression, anxiety, and time spent gaming

It is considered one of the most robust brief IGD screeners available across multiple languages and cultural groups.

Sources: Pontes & Griffiths, 2015; Pontes et al., 2021

The Scale

The IGDS9-SF includes 9 items, each rated on a 5-point Likert scale from 1 (Never) to 5 (Very often), reflecting behaviors over the past 12 months.

Example item: “Have you continued your gaming activity despite knowing it was causing problems between you and other people?”

Total scores range from 9 to 45, with higher scores indicating greater IGD symptom severity.

Score Range

There is no universally agreed cutoff, but suggested ranges include:

  • 9–20: Low or no risk
  • 21–35: Moderate risk; monitor closely
  • 36–45: High risk; further assessment recommended

A clinical diagnosis of IGD should be made by a trained professional and requires meeting five or more criteria with associated distress or impairment.

Copyright

© 2015 Pontes & Griffiths. Freely available for non-commercial research and clinical use with citation.

References

  1. Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 Internet gaming disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137–143. https://doi.org/10.1016/j.chb.2014.12.006
  2. Pontes, H. M., Stavropoulos, V., & Griffiths, M. D. (2021). Measurement invariance of the IGDS9-SF across 21 countries. Addictive Behaviors, 117, 106845. https://doi.org/10.1016/j.addbeh.2021.106845

Disclaimer

This summary is for informational purposes only. The IGDS9-SF is a screening tool, not a diagnostic instrument. HiBoop does not interpret or score assessments. Clinical evaluation is required to confirm Internet Gaming Disorder.

Permissions

The IGDS9-SF may be used freely for non-commercial research and clinical screening with attribution. For commercial use, contact the authors for permission.

Frequently Asked Questions

  • Is the IGDS9-SF only for children and teens?

    No, it’s validated for individuals 12+, including adults with problematic gaming patterns.

  • What if a client games a lot but doesn’t score high?

    Frequency alone isn’t diagnostic—IGDS9-SF focuses on distress and impairment.

  • Can this tool be used outside of mental health clinics?

    Yes. It’s suitable for school counselors, family doctors, and addiction services.